Forge entire worlds from your imagination.
Explain the scene, pick the art style you like, and get a set of matching 3D models plus a cohesive scene built from them, all in one style and at real-world scale.
- 1 style
- across every asset
- Real
- world scale
- GLB
- Unity · Unreal · Godot


















































































































































































From concept art to a playable scene
Each world started as a few sentences. Left: the concept art. Right: the same world, built from its models.


picked



Your look, not ours
Describe the look you want and the whole world follows it.

Chunky shapes, bold colour, simple cel shading.








A world that actually matches
Every object follows the art style you picked: the same palette, materials and level of detail, so the well, the cart and the lantern look like they came from one artist.








Questions
What do I get in a world?+
A set of textured 3D models (GLB) for one world, plus a manifest with every model's real-world size. You can swap any item on the list for one of your own.
Which engines does it work with?+
Anything that reads glTF 2.0: Unity (glTFast), Unreal, Godot, Blender, three.js. Models are Y-up, in metres, with the pivot at the bottom centre, so they drop straight onto the ground.
What if I don't like something?+
Every world includes free re-rolls for the concept art, the object images and the 3D models (see Plans for the allowances). Earlier versions stay available to restore.
Can I use the assets commercially?+
Yes. The models are generated with commercially licensed open models (TRELLIS.2, MIT; Z-Image-Turbo, Apache-2.0; BiRefNet, MIT).
Can I edit the brief or the asset list?+
Yes. The World Brief is editable before concepts are generated, and the asset list (names, descriptions, sizes, and swapping items for your own) is editable before object images are rendered.
