Worldify3D
About

Art direction, automated.

Image-to-3D tools make one great object at a time, and they never match each other. Worldify3D starts from a single concept art and carries its style through every asset, so a whole world's worth of props look like one artist made them.
The pipeline

Six stages, one consistent style

  1. 01
    01

    Brief

    A short chat with follow-up questions becomes a World Brief: setting, mood, art style, camera, scale and must-have objects.

    Gemini
  2. 02
    02

    Concepts

    Several concept arts in different directions. CLIP similarity is measured and look-alikes are regenerated, so the choices are real.

    Z-Image-Turbo · CLIP
  3. 03
    03

    Style guide

    A vision model reads the art style you pick and writes palette, materials, shape language, lighting and a style prompt.

    Gemini vision
  4. 04
    04

    Asset list

    A set of standalone objects with real-world sizes in metres. Rename, resize, add or remove before anything renders.

    Editable
  5. 05
    05

    Object images

    Every object rendered through the style guide, cut out cleanly and laid out on a contact sheet you can re-roll from.

    Z-Image-Turbo · BiRefNet
  6. 06
    06

    3D models

    Each image becomes a textured mesh, decimated, scaled to its real size and pivoted at the base. Then view, re-roll, download.

    TRELLIS.2
Who it's for
Indie developers

Block out and dress a world in an afternoon instead of a month of modelling.

Game jams

A consistent set of props for your theme before the first night is over.

Prototypers

Validate the look of a world in-engine before commissioning final art.

World builders

Real-scale set dressing that lines up with your grid and character height.

Open models, clear licences

Generation runs on open models with licences that allow commercial use of the output. We swapped the default non-commercial background remover for BiRefNet so the whole chain stays clean.

TRELLIS.2MicrosoftMIT
Z-Image-TurboTongyi-MAIApache-2.0
BiRefNetZhengPeng7MIT
DINOv3MetaDINOv3 License
CLIP ViT-L/14OpenAIMIT
Gemini FlashGoogle (Vertex AI)API

Your data, briefly

Worlds are private to your account and served over short-lived signed links. Files are kept for as long as you keep the world, and you can delete a world at any time.

Built for the job

The web app and workers run on Google Cloud Run. GPU work runs on Modal: one H100 container holds every model, scales to zero in 30 seconds and is pre-warmed while you choose.

Engine-ready output

glTF 2.0 binaries, Y-up, in metres, pivot at the bottom centre, about 60K triangles with 2K textures. Tested in Unity, Blender and the browser.

See it in a real world.

Browse the gallery, or describe your own. The chat is free.

Open the galleryStart forging
Worldify3D

A whole world of matching 3D assets, forged from one concept.

Product
Company
Good to know
  • Payments are processed securely by Stripe.
  • Your files are kept until you delete the world.
  • Generated with TRELLIS.2 (MIT), Z-Image-Turbo (Apache-2.0), BiRefNet (MIT) and DINOv3 (DINOv3 License).
© 2026 Worldify3D